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Hitmarker sound wav
Hitmarker sound wav












The wolves are basically veterans ex members of US forces but not only that have created a sort of cult, like Colonel Kurz and anyobody living in a permanent state of war indeed ends up to do. Otherwise filp it with the Bodark Narrative. The concept is that the Island of Luzon is the pacific Island codenamed as Auroa.Īnd Skell has been taken over from a Branch of Santa blanca. cut scenes mostly in English with some contextually in Russian and Latin Hispanic. In version B of this mod the Latin Hispanic Spanish requested part is instead in Russian cut scenes mostly in English with some contextually in Latin American too with Nomad and company staying in english instead because the idea is that we are in LUZON, a pacific ex colony island of Spanish Empire) in Latin Hispanic Spanish in version A It would be cool to have for immersion purposes a mod that creates a edit to the game by loading all NPC voice overs (Sentinel, some or all Wolves, Neutral NPC. Sound Mod request and idea, please if it's possible to ask for this. "Tools\quickbms.exe" "Tools\wavescan.bms" "Game Files" "Tools\Decoding"įOR %%b IN ("Game Files\*.BNK") DO ("Tools\bnkextr.exe" "%%b" & MOVE *.wav "Tools\Decoding")įOR %%c IN (Tools\Decoding\*.WAV) DO ("Tools\ww2ogg.exe" "%%c" -pcb Tools\packed_codebooks_aoTuV_603.bin & MOVE "%%c" "WAV")įOR %%d IN (Tools\Decoding\*.OGG) DO ("Tools\revorb.exe" "%%d" & MOVE "%%d" "MP3")įOR %%e IN (MP3\*.OGG) DO ("Tools\ffmpeg.exe" -i "%%e" -acodec libmp3lame -q:a 0 -y "MP3\%%~ne.mp3" & MOVE "%%e" "OGG") based informations and tools to download : Warning : I don't have test the case of multiple wav files with the same name. "Unpack to WAV OGG MP3.bat" keep the 3 formats. It's a little bit messy, but here are my working tools. I simply follow the informations give by Vextil on his github, and modify the batch script.














Hitmarker sound wav